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Developer:
Sega
Publisher:
Sonic Team
Genre:
2D Platformer
Release Date:
February 5, 2002
Multiplayer:
Unknown |
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Media
Screenshot Gallery (0 Images)
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| The ill-fated Neo Geo Pocket Color version aside, Sonic Advance marks the first time Sega's mascot will appear on a non-Sega platform. Though he's sti
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ll required to retrieve the Chaos emeralds from the evil Dr. Robotnik, Sonic's latest outing is an all-new adventure, made specifically for the Game Boy Advance. Accompanying Sonic on his quest are Tails, Knuckles, and Amy
-- all of whom possess their own unique abilities as introduced in
previous titles. The six locales include the classic Casino Zone as
well as others such as the Beach and Snow Zones. Gameplay is
reminiscent of Sonic's 16-bit titles, but feature newer elements, such as the Blue Blur's ability to grind along rails. A
Versus mode allows two players, via the GBA Link Cable, to race against
one another while the Time Attack mode challenges players to complete
certain stages within a predetermined time limit. Lastly, the Chao Hunt
mode sees four players attempting to catch the aforementioned little
creature. With only a single cartridge however, players are restricted
to one map, with the singular goal of collecting the most rings. Perhaps the most important feature is the support for the GameCube -- GBA Cable peripheral. Using it, players who own both, Sonic Advance as well as Sonic Adventure 2: Battle on the GameCube, can raise Chao pets and trade them between the two systems. Certain Chao
are found only on the GameCube or GBA game. Rings collected in the
included mini-games can be used to buy fruits and seeds that will
improve the Chao's abilities. Once uploaded to the GameCube, players can then have their Chao compete in Chao Races.
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